After all, they had to if they wanted to fully enjoy the content available. We heard our users loud and clear."Īnd what about the free-to-play audience? According to Hartsman, most of Rift’s core audience bought all of the microtransaction unlocks in Nightmare Tide. Everybody can go everywhere, everyone can do everything, and it’s just a vastly more equitable way. "You don’t have to worry about picking up new slices of functionality. "You pay once, and everybody is on the same, fair, even playing field," Hartsman said. ![]() Despite still being a largely free-to-play game, the aspect of paying for expansions will be the same as it’s always been. That means that once again for Starfall Prophecy, players will pay a single fee - $39.99 for the regular edition, $59.99 for a deluxe edition that comes with some cosmetic bonuses - to gain access to all of the expansion’s new content at once. So yes, we are very happy to say that because of a lot of the feedback that we got in the last expansion cycle, we are in fact returning to the most palatable way that people are interested in paying for expansions." Of course if I come in and my friend joins me, and we both do a dungeon, we both get loot from the dungeon, but I bought everything right off the bat, so I can equip it and my friend can’t. ![]() "Obviously, it’s one of those things where hindsight is 20/20. "What we found is that our attempts to be very generous and more convenient were strongly not perceived that way," said Hartsman. But as it turns out, Rift players by and large hated it. It was a unique approach to the problem of full expansions in a free-to-play game. If you wanted to equip powerful loot from end-game raids and dungeons, that would be another small fee. So for example, if you wanted to use the new earring equipment slot added in Nightmare Tide, you would need to pay a small fee for it. In trying to figure out this conundrum, Trion Worlds came up with a solution that Hartsman described as "a little bit clever and more accessible." Essentially, players were given access to all of the new zones, dungeons and questing content of Nightmare Tide for no cost, and the price they would have paid for a full expansion was instead spread out across a handful of microtransactions. You still have all the investment of a development team spending a year-and-a-half on content." When we went to Nightmare Tide, Rift’s second expansion, we were trying to figure out how is the best way to do an expansion in a free-to-play game. ![]() " Storm Legion was a buy-the-box-get-the-expansion thing. "The first expansion that we did was Storm Legion," Hartsman explained to Polygon. According to Trion Worlds CEO Scott Hartsman, this shift is a result of the company listening to its fans. Starfall Prophecy will be the first "premium" paid expansion since Rift went free-to-play in 2013. But it also brings a somewhat surprising business shift. Titled Starfall Prophecy, it brings with it all the stuff you’d expect from an MMO expansion: a higher level cap, a bunch of new zones to quest through, lots of powerful loot and more. A few weeks ago, developer Trion Worlds announced the third expansion for its massively multiplayer role-playing game, Rift.
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